The Artful Dodger Is a Character From Which Novel?

How to improve your graphic symbol art

When yous're tasked with creating a character design from scratch, think most that figure's personality. Put yourself in their mindset and identify their motivations, their talents and their ambitions. Information technology'southward not just near how to depict an interesting shape or a beautiful face up. You need to inform the viewer of the stories behind that face. Ensure that a character'due south expression – even merely their eyes – speaks volumes about them.

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The artistic process is personal, so every artist has their own approach to the workflow. I'thousand sharing mine here, but you can e'er find a way to accommodate these ideas to your ain creative process rather than using it wholesale, if you adopt.

A disciplined approach towards self-comeback also goes a long way if you want to improve your character art. Yes, talent and classes help, but you can as well accomplish a lot just by staying focused on your goals.

01. Get into the habit of drawing

three statues

Time spent drawing studies volition pay yous back in the quality of your piece of work

Cartoon is a skill that volition improve the more time you spend doing it. Choice a subject area and and so spend at least three hours depicting it. It's a great way to grasp the fundamentals of art: beefcake, composition, colour and values. Drawing statues helped me to learn about lighting and shading.

Study references for an hour, then try to depict them from memory. This volition help to enrich the visual library on your brain. But don't waste fourth dimension memorising small details. Instead, focus on the larger, geometric shapes, because these will exist easier to call up. Don't make things difficult for yourself.

02. Study characters from popular civilisation

characters

Inquiry character types from dissimilar sources for inspiration

Books or films provide easy access to worlds that are full of inspiration and references. In detail, they'll be characters – all with unlike dorsum stories – that will help you lot bring your own characters to life. I take a lot inspiration from films and animation.

For example, when I want to create an evil character I watch films that feature my favourite villains. Then I try to understand why they look creepy, scary or merely how they exude 'badness'! Perchance it'south the eyes, smile or shape of the head? I have notes so examine another villain. This arroyo helps me to build up my own bad guy. Draw upwardly a listing of characters from popular culture that you lot can dip into whenever y'all demand to develop your ain ideas.

03. Build your own visual library

reference library

Create your ain reference library

While information technology's useful to study characters from pop civilization, it's also useful to spend time creating your own file of visual references.

I usually use Pinterest to salve my images of real-life photos, screenshots from video games, actors in costume, game production fine art, and even examples of imagery from artists that I follow online. I'thou e'er calculation to my Pinterest pages so that they don't become dried. Being organised is an important part of your reference routine.

Keep it simple and use what you've got 

Keep information technology simple and use what y'all've got

Don't let your tools define you. Yes, it helps to have a fast computer, but beginners should stick to the nuts. Every bit your skills improve and you first making money, gradually invest in newer, meliorate kit. When I started I had a normal PC and a modest Genius tablet. A sketchbook enabled me to do anywhere.

My other fundamental tool is Photoshop CC, only the only aspects that I've personalised are the brushes and some shortcuts. Digital tools won't help you lot improve on their own, but can exist a benefit if you experience comfy using them. From experience, I've noticed that a more relaxed artist volition be more productive.

05. Start past drawing curves

character sketches with curves

Shape your characters through lines and curves

Once you have an idea of how your character should look, it's doodle time! Brainstorm by producing some thumbnails. Ignore details for now and instead put down the larger shapes.

I ever start with curves rather than straight lines and so that I can warm up my hand and proceed things loose and organic, which is a primal factor in my fine art. If you're painting female person anatomy, then curves are a priority. In dissimilarity, a figure made upwards of mostly direct lines normally means that they're a strong, stable character.

To be honest, I don't feel comfortable starting with a rough concept, but this stage is crucial. You need to be happy with your thought, because you'll be working within this space and inside these lines equally the concept develops.

06. Depict the face and eyes

Eyes are an of import focal point equally they can reverberate a range of emotions

A key aspect of my characters is their facial expression, and the most of import characteristic is the eyes. They're the first thing that your viewer will find, so yous want them to make the correct impact.

Small pupils will point feelings such as anger, surprise, fear and excitement, while large pupils will aid you to convey emotions of sadness or happiness. Downcast eyelids can hateful they're trusting, arrogant or tired, depending on how you pigment the eyebrows. A practiced expression volition always commencement with the eyes. I tend to draw the confront earlier defining the shape of the head.

07. Create poses and torso linguistic communication

octopus and cat character in poses

A graphic symbol'due south body pose should complement their facial expression

It'due south important that a character's body pose complements their facial expression. For example, you can achieve so much with interesting hands. I realise it'southward tricky to describe easily, just they're a keen way to convey emotion, and volition always catch the viewer'due south eye. Easily can help exaggerate an arm gesture, interact with the grapheme'south body or even relay a stronger emotion than a facial expression.

Then I think most the shape of the body. I e'er try to create a tangible feeling of weight. All aspects of a character'south body – the nose, hair, hands, shoulders, costume, arms, legs and so on – must exist affected past gravity. This helps to enhance the realism of the design.

08. Retain the best aspects of a sketch

image of woman with different sketches

Detect how the first and third images are similar to each other

I sketched this grapheme some time agone. My aim was to improve my knowledge of the female person anatomy while maintaining a loose sketchbook await. I kept information technology simple, and concentrated on the values and depicting key anatomy landmarks. Her face up was my main focus, with the looser lines suggesting a dress from the Renaissance period.

The ImagineFX team ask me to work upwards the sketch for the magazine cover. Before painting, I redo the line piece of work to remove the lark of the existing values. I try to recreate the volumes and the mood with simple brush strokes, paying more attention to the optics and face, and play effectually with textures. I want my character to accept a stern outlook.

I polish down the shapes within the silhouette, such as the face up, hair and dress, which helps to create volume. Adding textures accentuates the forms in selective areas of the confront and body. Once I'm comfortable with the bigger shapes, I motility on to detailing. I ready the values, increment the saturation then call information technology finished.

09. Use costume design every bit a complementary device

characters in costume

Your character'due south costume says a lot well-nigh them

Think of a character's body equally a book. The viewer volition offset to read from the face and then move on to the body. Take care to exist authentic with the visual data that you're supplying almost their outfit. Information technology must add to your character, not backbite from it. A costume must complement a grapheme.

Once I've roughly illustrated my figure in full I first to add large and minor geometric forms, only avoid detailing for now. I'll often dip into my visual library and look for interesting shapes and references that lucifer the bailiwick thing.

10. Add personality with colour

two characters with bright colours

Cull colours to reverberate your character's backstory

My arroyo to colours is uncomplicated. I starting time with grey tones because I don't want to be distracted by the effects of saturation. Then I try to maintain the character's 'message' by choosing colours that help to convey their nature. A darker personality would feature common cold, destaturated colours such as blue, green and violet. I'd employ warm, saturated tones like carmine, orange and yellow for more lively characters.

Sometimes I create a little contrast by mixing cold and warm tones, although not in the same amounts: peradventure lxxx per cent of desaturated blue and 20 per cent of its complement, such as a saturated orange. These proportions will be dictated by your character's design.

11. Build up mood

image of a Medusa-like woman

When using warmer colours for a 'baddie', make sure yous use other 'darker' elements in their pattern

Not every evil graphic symbol needs to feature nighttime, cold and desaturated colours. Yet it's common to associate this palette with feelings of sadness, fearfulness and loneliness, much like red is linked with danger and yellowish with a warning. There are similar colour associations in the animal kingdom.

Many of the decisions made by a character designer will be based on making the viewer react in a certain manner. If you're going to do something different, such as use bright colours to an evil grapheme, there must be elements that reinforce their dark nature, such as outlandish beefcake or a torn costume. This will ensure that the warmer colours won't human activity every bit a lark.

12. Simplify through light

three images of a man's head

Too much white can be a distraction

Subsequently I've finished my drawing I pigment the local color – or in the case of the images to a higher place, the halftone. This will act as my base. I define shapes with this halftone also as the silhouette of my shape (the character's head and body).

I decide on the direction of my primary low-cal source past calculation a darker tone to my base of operations, which helps me bring in the shadows. How I paint the shape of my shadow will help me to generate the volumes in the face up.

Finally, I bring in white tones in the darkest areas of my character's face, which helps me create contrast and make it looks more interesting. I limit the apply of white tones, because too much can be a distraction.

xiii. Command the values

two characters

Control your values to avoid distorting your character'south beefcake

Early in my learning process I produced lots of painting studies. Each solar day I'd observe an interesting reference epitome that was full of shapes and dissimilarity, and then try to reproduce information technology using my art tools. I learned how to create volume with values, but also how piece of cake information technology is to drift away from the original sketch. If yous don't control your values then you lot tin misconstrue your character's anatomy.

The face in particular is very fragile. Ane simple line can change the expression completely, let lonely several brushstrokes. Then go on it uncomplicated and work with just iii values. If you feel comfortable you can ever add more.

xiv. Play with textures

character from different angles in black and white

Soft brush strokes can add interest to a character

I tin use soft brushes and make a make clean render on my characters, but I similar to play with brush strokes and add a little more than interesting information to the render. I study the work of artists who produce amazing digital paintings: they emulate the traditional look of the Old Masters but with digital brushes. To me that'south an incredible skill. I'm still a fan of oil on rough sail, so that's why I try to capture that look using only a scattering of brushes.

I simply use them for the detailing stage, because my main goal is always to produce a decent drawing.

15. Be disciplined

image of a cockerel saying 'draw more'

The more you depict, the better you go

There'south only i style to grow better equally an artist and information technology'southward with bailiwick. If you set yourself goals, organise your tools, produce clean studies and practise regularly, so you're certain to better. And finally, relish painting! You'll see difficulties from time to time, but if yous like what you do so you'll always find a reason to continue.

This article was originally published in issue 153 of ImagineFX . Subscribe hither .

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Ramón started every bit a graphic designer in Venezuela 5 years ago, but then began teaching himself concept art skills. After a flow of low-key jobs and freelance commissions, his art career took off with work from companies such as Gameloft, Hex, Paizo and Image Comics. He's now illustrating for Anarchism Games.

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Source: https://www.creativebloq.com/how-to/improve-your-character-art

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